General Proficiencies; = In addition to those normally in the Players Handbook icon

General Proficiencies; = In addition to those normally in the Players Handbook



НазваниеGeneral Proficiencies; = In addition to those normally in the Players Handbook
Дата конвертации09.07.2012
Размер13.53 Kb.
ТипДокументы
1. /Ivrel/Core Rules/Addendums/Monster Addendum 1 [Draconians].doc
2. /Ivrel/Core Rules/Addendums/Monster Addendum 2 [Dragons].doc
3. /Ivrel/Core Rules/Core 0.0 - Ivrel Land of Legends Title.doc
4. /Ivrel/Core Rules/Core 0.1 - Table of Contents.doc
5. /Ivrel/Core Rules/Core 1.0 - Rules of Ivrel .doc
6. /Ivrel/Core Rules/Core 1.1 - Alternate Alignment System.doc
7. /Ivrel/Core Rules/Core 1.2 - Alternate Hit Point System.doc
8. /Ivrel/Core Rules/Core 1.3 - Expanded AC & RF System [LiteRF].doc
9. /Ivrel/Core Rules/Core 2.0 - Race Quick List.doc
10. /Ivrel/Core Rules/Core 2.1 - Races of Ivrel .doc
11. /Ivrel/Core Rules/Core 3.0 - Proficiencies List.doc
12. /Ivrel/Core Rules/Core 3.1 - Proficiencies Discriptions.doc
13. /Ivrel/Core Rules/Core 4.0 - Kits Allowed in Ivrel.doc
14. /Ivrel/Core Rules/Core 4.1 - Priest Kits of Ivrel.doc
15. /Ivrel/Core Rules/Core 4.2 - Specialty Classes of Ivrel.doc
16. /Ivrel/Core Rules/Core 4.2.1- Knight & Kelan Codex.doc
17. /Ivrel/Core Rules/Core 5.0 - Ivrel System Notes.doc
18. /Ivrel/Core Rules/Core 5.1 - Pantheon of Ivrelian Gods.doc
19. /Ivrel/Core Rules/Core 5.2 - Societies of Ivrel .doc
20. /Ivrel/Core Rules/Core 5.3 - Unique Weapons, Spells and Magical Items of Ivrel.doc
21. /Ivrel/Core Rules/Core 6.0 - Tables.doc
22. /Ivrel/Core Rules/Core 7.0 - Character Sheet Ivrel.doc
23. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Eight Monsters.doc
24. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Five Campaign Details.doc
25. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Four Kits & Classes.doc
26. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Nine Addemdums.doc
27. html">/Ivrel/Core Rules/Core Book Chapter Dividers/Chapter One Rules.doc
28. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Seven Misc.doc
29. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Six Tables.doc
30. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Three Proficiencies.doc
31. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Two Races.doc
Aurak draconians
From the Desk of Scott McClure
From the desk of Scott c mcClure
From the Desk of Scott c mcClure
From the desk of Scott C. McClure
Alternate Alignment System
Alternate Hit Point System for use on Ivrel
Ac and rf system Expanded
Quick Race List Information Sheet
From the Desk of Scott C. McClure
General Proficiencies; = In addition to those normally in the Players Handbook
Compiled List of Proficiencies; Extended & With Descriptions
Kits allowed on Ivrel [No Kits allowed to multi-class characters unless they are multi-class kits]
From the desk of Scott C. McClure
Specialty classes of Ivrel; these classes are unique to the Ivrel setting and as such may be very new to players not familiar with the setting
From the Desk of Scott C. McClure
Ivrel System Notes
Pantheon of Ivrelian Gods
Societies of Ivrel
From the Desk of Scott c mcClure
Compiled Character Tables
Character; Your name; dm; Scott C
Chapter Eight
Chapter Five
Chapter Four
Chapter Nine
Chapter One
Chapter Seven
Chapter Six
Chapter Three
Chapter Two

From the desk of Scott C. McClure

Extended List of Proficiencies

General Proficiencies; * = In addition to those normally in the Players Handbook

Type [name] Attribute Category Modifiers Slots Notes


Alertness Wisdom +1 1

Boating Wisdom +1 1

Cartography Intelligence -2 1

Distance Sense Wisdom 0 1

Signaling Intelligence -2 1 Per Method

Poetry Intelligence -2 1

Observation Intelligence 0 1

Danger Sense Wisdom +2 2

Trouble Sense Intelligence -2 2

Underground Navigation Intelligence 0 2

Sound Analysis Wisdom 0 1 Underground

Slow Respiration NA NA 1

Cheese Making Intelligence 0 1

Wine Making Intelligence 0 1

Eating Constitution 0 1

Drinking Constitution 0 1

Hiding Intelligence 0 1

Bureaucracy Intelligence 0 2

Leadership Charisma -2 1

Ambidextrous NA NA 1 Weapon Slot

Locksmithing Intelligence -2 2

Craft Instrument Intelligence 0 1 Per Category

Foraging Intelligence -2 1

Fungi Recognition Intelligence +3 1 Underground

Sign Language Intelligence +2 1 Can be a Language

Night Vision Wisdom +1 1

Mythic Lore Intelligence -2 2

Spelunking Wisdom -2 1 Underground

City Familiarity Intelligence 0 1


Psionicist; *

Type [name] Attribute Category Modifiers Slots Notes

Gem Cutting Dexterity -2 2

Harness Subconscious Wisdom -1 2

Hypnosis Charisma -2 1

Rejuvenation Wisdom -1 1

Meditative Focus Wisdom +1 1

Musical Instruments Dexterity -1 1 Per Instrument

Reading & Writing Intelligence +1 1

Religion Wisdom 0 1


Fighter Style Specializations; *

Type [name] Attribute Category Modifiers Slots Notes


Single Weapon Style NA NA 1 Priest & Rogue

Two-Handed Style NA NA 1 Priest

Two Weapon Style NA NA 1 Priest & Rogue

Weapon & Shield Style NA NA 1 Priest

[Note: Warrior is allowed any of these.]


Warrior; *

Type [name] Attribute Category Modifiers Slots Notes


Intimidation Strength or Charisma -1 1

Steady Hand Dexterity 0 1

Iron Will Wisdom -2 2

Iaijutsu Dexterity -3 1

Concentrated Strength Strength +1 1

Natural Fighting Strength +1 2

Close Quarter Fighting Dexterity 0 2

Chanting Charisma +2 1

Law Wisdom 0 1

Oratory Charisma 0 1

Camouflage Wisdom 0 1

Trial Signs Intelligence -1 1 Per Method

Trial Marking Wisdom 0 1 Per Method

Crude Weaponsmithing Wisdom -3 1

Quickness Dexterity 0 2

Armor Proficiencies NA NA 1 Per Type

Shield Proficiencies NA NA 1 Per Type

Quick Study Intelligence -2 2


Rogue; *

Type [name] Attribute Category Modifiers Slots Notes


Camouflage Wisdom 0 1

Information Gathering Intelligence 0 1

Intimidation Strength or Charisma -1 1

Looting Dexterity 0 1

Quickness Dexterity 0 1 Weapon Slot

Pest Control Wisdom 0 1

Acting Charisma -1 1

Fine Balance Dexterity 0 2

Herbalism Intelligence -2 2

Tracking Wisdom -6 2

Venom Handling Wisdom -2 2

Escape Dexterity +1 2

Detect Signing Intelligence +2 1

Quick Study Intelligence -2 2

Toxicology Intelligence +1 2

Feign & Detect Sleep Intelligence +1 1

Hold Breath Constitution +1 1


Wizard; *

Type [name] Attribute Category Modifiers Slots Notes


Alchemy Intelligence -3 2

Anatomy Intelligence -2 2

Arcanology Intelligence -3 1

Book Binding Intelligence 0 1

Paper Making Intelligence 0 1

Scribe Dexterity +1 1

Concentration Wisdom -2 2

Hypnotism Charisma -2 1

Mental Resistance Wisdom -1 1

Prestidigitation Dexterity -1 1

Thaumaturgy Intelligence -2 1

Toxicology Intelligence +1 2

Sage Knowledge Intelligence Varies 2 By Category

Undead Lore Intelligence -1 1

Nether Lore Wisdom -3 1

Necrology Wisdom 0 1

Spirit Lore Charisma -4 1

Venom Handling Wisdom -2 2


Priest; *

Type [name] Attribute Category Modifiers Slots Notes

Book Binding Intelligence 0 1

Scribe Dexterity +1 1

Paper Making Intelligence 0 1

Undead Lore Intelligence -1 1

Arcanology Intelligence -3 1

Sage Knowledge Intelligence varies 2 By Categories

Concentration Wisdom -2 2

Anatomy Intelligence -2 2

Veterinary Healing Wisdom -3 1 -6 if used on Humanoids

Diagnostics Wisdom -1 1

Investigation Intelligence -2 1

Ceremony Wisdom 0 1

Administration Intelligence +1 1

Iron Will Wisdom -2 2

Law Wisdom 0 1

Oratory Charisma 0 1

Armor Proficiencies NA NA 1 Per Type

Shield Proficiencies NA NA 1 Per Type

Nether Lore Wisdom -3 1

Spirit Lore Charisma -4 1

Toxicology Intelligence +1 2


7/9/2012 16:03 A7/P7



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