Kits allowed on Ivrel [No Kits allowed to multi-class characters unless they are multi-class kits] icon

Kits allowed on Ivrel [No Kits allowed to multi-class characters unless they are multi-class kits]



НазваниеKits allowed on Ivrel [No Kits allowed to multi-class characters unless they are multi-class kits]
Дата конвертации09.07.2012
Размер9.67 Kb.
ТипДокументы
1. /Ivrel/Core Rules/Addendums/Monster Addendum 1 [Draconians].doc
2. /Ivrel/Core Rules/Addendums/Monster Addendum 2 [Dragons].doc
3. /Ivrel/Core Rules/Core 0.0 - Ivrel Land of Legends Title.doc
4. /Ivrel/Core Rules/Core 0.1 - Table of Contents.doc
5. /Ivrel/Core Rules/Core 1.0 - Rules of Ivrel .doc
6. /Ivrel/Core Rules/Core 1.1 - Alternate Alignment System.doc
7. /Ivrel/Core Rules/Core 1.2 - Alternate Hit Point System.doc
8. /Ivrel/Core Rules/Core 1.3 - Expanded AC & RF System [LiteRF].doc
9. /Ivrel/Core Rules/Core 2.0 - Race Quick List.doc
10. /Ivrel/Core Rules/Core 2.1 - Races of Ivrel .doc
11. /Ivrel/Core Rules/Core 3.0 - Proficiencies List.doc
12. /Ivrel/Core Rules/Core 3.1 - Proficiencies Discriptions.doc
13. /Ivrel/Core Rules/Core 4.0 - Kits Allowed in Ivrel.doc
14. /Ivrel/Core Rules/Core 4.1 - Priest Kits of Ivrel.doc
15. /Ivrel/Core Rules/Core 4.2 - Specialty Classes of Ivrel.doc
16. /Ivrel/Core Rules/Core 4.2.1- Knight & Kelan Codex.doc
17. /Ivrel/Core Rules/Core 5.0 - Ivrel System Notes.doc
18. /Ivrel/Core Rules/Core 5.1 - Pantheon of Ivrelian Gods.doc
19. /Ivrel/Core Rules/Core 5.2 - Societies of Ivrel .doc
20. /Ivrel/Core Rules/Core 5.3 - Unique Weapons, Spells and Magical Items of Ivrel.doc
21. /Ivrel/Core Rules/Core 6.0 - Tables.doc
22. /Ivrel/Core Rules/Core 7.0 - Character Sheet Ivrel.doc
23. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Eight Monsters.doc
24. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Five Campaign Details.doc
25. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Four Kits & Classes.doc
26. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Nine Addemdums.doc
27. html">/Ivrel/Core Rules/Core Book Chapter Dividers/Chapter One Rules.doc
28. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Seven Misc.doc
29. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Six Tables.doc
30. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Three Proficiencies.doc
31. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Two Races.doc
Aurak draconians
From the Desk of Scott McClure
From the desk of Scott c mcClure
From the Desk of Scott c mcClure
From the desk of Scott C. McClure
Alternate Alignment System
Alternate Hit Point System for use on Ivrel
Ac and rf system Expanded
Quick Race List Information Sheet
From the Desk of Scott C. McClure
General Proficiencies; = In addition to those normally in the Players Handbook
Compiled List of Proficiencies; Extended & With Descriptions
Kits allowed on Ivrel [No Kits allowed to multi-class characters unless they are multi-class kits]
From the desk of Scott C. McClure
Specialty classes of Ivrel; these classes are unique to the Ivrel setting and as such may be very new to players not familiar with the setting
From the Desk of Scott C. McClure
Ivrel System Notes
Pantheon of Ivrelian Gods
Societies of Ivrel
From the Desk of Scott c mcClure
Compiled Character Tables
Character; Your name; dm; Scott C
Chapter Eight
Chapter Five
Chapter Four
Chapter Nine
Chapter One
Chapter Seven
Chapter Six
Chapter Three
Chapter Two

From the desk of Scott C. McClure

Allowed Kits for use on Ivrel

Kits allowed on Ivrel [No Kits allowed to multi-class characters unless they are multi-class kits];


  1. Wizards Kits [Cannot select a Wizard kit if you’re a Specialist Mage];

    1. Academician

    2. Amazon Sorceress

    3. Mystics

    4. Savage Wizard [only allowed to humanoids and tribal people’s]

    5. Wugen

  2. Ranger Kits;

    1. Beast Master

    2. Explorer

    3. Pathfinder

    4. Warden

  3. Fighter Kits;

    1. Amazon

    2. Barbarian [Non-civilized cultures only, elves may not pick this kit]

    3. Myrmidon

    4. Outlaw/ Pirates

    5. Swashbuckler

    6. Samurai

  4. Paladin Kits; NONE

  5. Thief Kits;

    1. Bandits

    2. Buccaneer

    3. Scout

    4. Spy

    5. Swashbuckler

  6. Bard Kits;

    1. Elven Minstrels [Elves Only]

    2. Dwarven Chanter [Dwarves Only]

    3. Thespian [Allowed to any race]

    4. Meistersinger

    5. Lore Master [Allowed to any race]

    6. Gypsy [Elves, Humans, Half-Elves, Halflings and Felaks]

    7. Gallant [Only Humans, Half-Elves and Elves]

    8. Blade

  7. Dwarven Kits;

    1. Axe for Hire

    2. Outcast

    3. Vermin Slayer

    4. Way Finder

    5. Sharp Shooter [Allowed to Humans, Dwarves, Chanye and Halflings]

  8. Elvin Kits;

    1. Archer [Allowed to all races]

    2. Herbalist [Allowed to all races]

    3. Undead Slayer [Allowed to all races]

  9. Priest Kits [Secondary Kit];

    1. Savage Priest [Non-civilized races only]

    2. Amazon Priestess

    3. Monk

    4. Generic Cleric [See Priest Kit Descriptions]

    5. Specialty Priest of Ivrel [See Priest Kit Descriptions]




  1. Psionic Kits; None

  2. Humanoids [Humanoids may use most normal kits that AREN’T race specific];

    1. Witch Doctor [Humanoids and non-civilized races only]

    2. Outlaw Mage

    3. Sell Sword [Allowed to any races]

    4. Humanoid Bard

    5. Wandering Mystic

    6. Humanoid Scholar

    7. Pit Fighter [Allowed to any races]

  3. Specialist Wizards; [Any race may use a specialist at a 20% Experience penalty, except elves cannot be necromancers.]

    1. Necromancers; Human, Wisdom of 16 required.

    2. Invocation/ Evocation; Humans, Constitution of 16 required.

    3. Abjuration; Human, Wisdom of 15 required.

    4. Alteration; Human and Half Elf, Dexterity of 15 required.

    5. Conjuration/ Summoning; Human and Half Elf, Constitution of 15 required.

    6. Enchantment/ Charm; Human, Half Elf and Elves. Charisma of 16 required.

    7. Greater Divination; Elves, Humans and Half Elf. Wisdom of 16 required.

    8. Illusionist; Humans and Gnomes, Dexterity of 16 required.

  4. Ivrelian Priest Kits; There is a section devoted to these priest kits within the text of the Ivrel Handbook, see those pages for information on these kits, not the Priest Handbook.

    1. Seekers [War]

    2. Championers [Light]

    3. Priests of Zaratoule [Darkness]

    4. Priests of the Sacred Path [Peace]

    5. Priests of Mort [Death]

    6. Priests of the Arcane [Magic]

    7. Priests of Myrna [Healing]

    8. Priests of Sharzia [Prosperity]

    9. Priests of Morgaine [Seasons]

    10. Priests of the Four Winds [Elements]

    11. Druids [Nature]

    12. Adonites [All as one]

    13. Warders [Life]

    14. Artificers [Invention]

    15. Corrupters [Disease]

    16. Shepherds of Adon [Birth]

    17. Priests of the Black Mask [Pain]

    18. Shifters [Chaos]




7/9/2012 16:03 A7/P7



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