From the Desk of Scott McClure icon

From the Desk of Scott McClure



НазваниеFrom the Desk of Scott McClure
Дата конвертации09.07.2012
Размер38.62 Kb.
ТипДокументы
1. /Ivrel/Core Rules/Addendums/Monster Addendum 1 [Draconians].doc
2. /Ivrel/Core Rules/Addendums/Monster Addendum 2 [Dragons].doc
3. /Ivrel/Core Rules/Core 0.0 - Ivrel Land of Legends Title.doc
4. /Ivrel/Core Rules/Core 0.1 - Table of Contents.doc
5. /Ivrel/Core Rules/Core 1.0 - Rules of Ivrel .doc
6. /Ivrel/Core Rules/Core 1.1 - Alternate Alignment System.doc
7. /Ivrel/Core Rules/Core 1.2 - Alternate Hit Point System.doc
8. /Ivrel/Core Rules/Core 1.3 - Expanded AC & RF System [LiteRF].doc
9. /Ivrel/Core Rules/Core 2.0 - Race Quick List.doc
10. /Ivrel/Core Rules/Core 2.1 - Races of Ivrel .doc
11. /Ivrel/Core Rules/Core 3.0 - Proficiencies List.doc
12. /Ivrel/Core Rules/Core 3.1 - Proficiencies Discriptions.doc
13. /Ivrel/Core Rules/Core 4.0 - Kits Allowed in Ivrel.doc
14. /Ivrel/Core Rules/Core 4.1 - Priest Kits of Ivrel.doc
15. /Ivrel/Core Rules/Core 4.2 - Specialty Classes of Ivrel.doc
16. /Ivrel/Core Rules/Core 4.2.1- Knight & Kelan Codex.doc
17. /Ivrel/Core Rules/Core 5.0 - Ivrel System Notes.doc
18. /Ivrel/Core Rules/Core 5.1 - Pantheon of Ivrelian Gods.doc
19. /Ivrel/Core Rules/Core 5.2 - Societies of Ivrel .doc
20. /Ivrel/Core Rules/Core 5.3 - Unique Weapons, Spells and Magical Items of Ivrel.doc
21. /Ivrel/Core Rules/Core 6.0 - Tables.doc
22. /Ivrel/Core Rules/Core 7.0 - Character Sheet Ivrel.doc
23. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Eight Monsters.doc
24. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Five Campaign Details.doc
25. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Four Kits & Classes.doc
26. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Nine Addemdums.doc
27. html">/Ivrel/Core Rules/Core Book Chapter Dividers/Chapter One Rules.doc
28. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Seven Misc.doc
29. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Six Tables.doc
30. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Three Proficiencies.doc
31. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Two Races.doc
Aurak draconians
From the Desk of Scott McClure
From the desk of Scott c mcClure
From the Desk of Scott c mcClure
From the desk of Scott C. McClure
Alternate Alignment System
Alternate Hit Point System for use on Ivrel
Ac and rf system Expanded
Quick Race List Information Sheet
From the Desk of Scott C. McClure
General Proficiencies; = In addition to those normally in the Players Handbook
Compiled List of Proficiencies; Extended & With Descriptions
Kits allowed on Ivrel [No Kits allowed to multi-class characters unless they are multi-class kits]
From the desk of Scott C. McClure
Specialty classes of Ivrel; these classes are unique to the Ivrel setting and as such may be very new to players not familiar with the setting
From the Desk of Scott C. McClure
Ivrel System Notes
Pantheon of Ivrelian Gods
Societies of Ivrel
From the Desk of Scott c mcClure
Compiled Character Tables
Character; Your name; dm; Scott C
Chapter Eight
Chapter Five
Chapter Four
Chapter Nine
Chapter One
Chapter Seven
Chapter Six
Chapter Three
Chapter Two

From the Desk of Scott McClure

Dragons of Ivrel: Monster Notes

Dragons of Ivrel; These are the only allowed “dragons” from normal AD&D. The various forms of Drakes and other draconic forms are not limited to this list.


Chromatic Dragon, Black

Ability Adjustments/Score Range:

STR: 5-21(+3) DEX: 3-17(-1) CON: 3-18 INT 3-17(-1) WIS: 3-17(-1) CHA: 5-19(+1)

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12)

Typical Alignment: Any Evil Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 12, Fl 30(C), Sw 12

Note: See Table for Length and Weight.

Initial Languages: 10% + 5%/level Telepathic Communication with # of Creature/Level.

Special Advantages: Dragon Claw 1d6 + Modifier, Bite 3d6 + Modifier. Breath Weapons (60'x5' Stream of Acid), Spell Function

at 5th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Acid, and Innate Spells if not a Spell-casting Class. 1) Water Breathing, 3) Darkness 10' Radius/level 3/day, 6) Corrupt Water 10'/Level, 8) Plant Growth, 10) Summon Insects, 12) Charm Reptiles 3/day.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Chromatic Dragon, Blue

Ability Adjustments/Score Range:

STR: 7-23(+5) DEX: 4-15(-3) CON: 5-19(+1) INT 3-18 WIS: 3-18 CHA: 6-20(+2)

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12),

Typical Alignment: Any Evil Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 9, Fl 30(C), Br 4

Note: See Table for Length and Weight.

Initial Languages: 12% + 5%/level Telepathic Communication with # of Creature/Level.

Special Advantages: Dragon Claw 1d8 + Modifier, Bite 3d8 + Modifier. Breath Weapons (100'x5' Bolt of Lightning), Spell Function at 7th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Electricity, and Innate Spells if not a Spell-casting Class. 3) Create or Destroy Water, 4) Sound Imitation at Will, 6) Dust Devil, 8) Ventriloquism, 10) Control Winds, 12) Hullucinary Terrain.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Chromatic Dragon, Green

Ability Adjustments/Score Range:

STR: 6-22(+4) DEX: 4-16(-2) CON: 4-18 INT 3-18 WIS: 3-18 CHA: 5-19(+1)

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12),

Typical Alignment: Any Evil Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 9, Fl 30(C), Sw 9

Note: See Table for Length and Weight.

Initial Languages: 12% + 5%/level Telepathic Communication with # of Creature/Level.

Special Advantages: Dragon Claw 1d8 + Modifier, Bite 2d10 + Modifier. Breath Weapons (50'x40'x30' Cloud of Chlorine Gas), Spell Function at 6th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Gases, and Innate Spells if not a Spell-casting Class. 3) Water Breathing, 6) Warp Wood 3/day, 8) Plant Growth, 9) Entangle, 12) Pass Without Trace 3/day.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Chromatic Dragon, Red Council

Ability Adjustments/Score Range:

STR: 8-24(+6) DEX: 4-15(-3) CON: 6-20(+2) INT 5-20(+2) WIS: 3-18 CHA: 7-21(+3)

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12),

Typical Alignment: Any Evil Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 12, Fl 40(C), Jp 3

Note: See Table for Length and Weight.

Initial Languages: 16% + 5%/level Telepathic Communication with # of Creature/Level.

Special Advantages: Dragon Claw 1d10 + Modifier, Bite 3d10 + Modifier. Breath Weapons (90'x5'x30' Cone of Fire), Spell Function at 9th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Fire, and Innate Spells if not a Spell-casting Class. 3) Affect Normal Fires 3/day, 4) Pyrotechniques 3/day, 6) Heat Metal, 8) Suggestion, 9)Hypnotism, 10) Detect Gems 3/day.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Chromatic Dragon, White Ability Adjustments/Score Range:

STR: 4-20(+2) DEX: 3-17(-1) CON: 3-18 INT 3-15(-3) WIS: 3-15(-3) CHA: 4-18

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12),

Typical Alignment: Any Evil Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 12, Fl 40(C), Br 6, Sw 12

Note: See Table for Length and Weight.

Initial Languages: 7% + 5%/level Telepathic Communication with # of Creature/Level.

Special Advantages: Dragon Claw 1d6 + Modifier, Bite 2d8 + Modifier. Breath Weapons (70'x5'x25' Cone of Frost), Spell Function at 5th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Cold, and Innate Spells if not a Spell-casting Class. 3) Ice Walking, 7) Gust of Wind 3/day, 9) Wall of Fog, 12) Freezing Fog.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Chromatic Dragon, Yellow

Ability Adjustments/Score Range:

STR: 6-22(+4) DEX: 3-17(-1) CON: 4-18 INT 3-17 WIS: 3-18 CHA: 4-19(+1)

Class Options: Fighter (12), Mage (12)

Typical Alignment: Any Evil Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 12, Fl 30(C)

Note: See Table for Length and Weight.

Initial Languages: Yellow Draconic.

Special Advantages: Dragon Claw 1d8 + Modifier, Bite 2d8 + Modifier. Breath Weapons (50'x40’x20' Scorching Air and Sand),

Spell Function at 8th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Fire and Heat, and Innate Spells if not a Spell-casting Class.

1) Silence 10’ Radius at Will, 3) Create or Destroy Water 3/day, 4) Dust Devil 3/day, 6) Improved Invisibility 2/day, 8) Wind Wall 2/day, 11) Enervation 3/day.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Dragon, Cloud

Ability Adjustments/Score Range:

STR: 7-23(+5) DEX: 3-14(-4) CON: 5-18 INT 6-21(+3) WIS: 3-18 CHA: 7-21(+3)

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12)

Typical Alignment: Any Evil Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 6, Fl 39(C), Jp 3

Note: See Table for Length and Weight.

Initial Languages: 17% + 5%/level Telepathic Communication with # of Creature/Level.

Special Advantages: Dragon Claw 1d10 + Modifier, Bite 3d12 + Modifier. Breath Weapons (140'x30’x30' Blast of Icy Air),

Spell Function at 6th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Cold, and Innate Spells if not a Spell-casting Class. 1) Cloud Form at will 1/round, 2) Solid Fog 2/day, 3) Stinking Cloud 2/day, 4) Create Water 2/day, 6) Obscurement 3/day, , 7) Call Lightning 2/day,

8) Weather Summoning 2/day, 9) Control Weather 2/day, 10) Control Winds 2/day.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Dragon, Deep

Ability Adjustments/Score Range:

STR: 7-23(+5) DEX: 3-15(-3) CON: 5-18 INT 5-20(+2) WIS: 3-18 CHA: 5-19(+1)

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12)

Typical Alignment: Any Evil Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 12, Fl 30(C), Br 6 Sw 9

Note: See Table for Length and Weight.

Initial Languages: Deep Dragon, Drow.

Special Advantages: Dragon Claw 3d6 + Modifier, Bite 3d8 + Modifier. Breath Weapons (60'x40’x30’ Cloud of Flesh Corrosive Gas), Spell Function at 9th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Charm, Sleep, and Hold Magic’s., and Innate Spells if not a Spell-casting Class. 1) True Seeing and Detect Magic at Will, 2) Assume Snakeform 3/day, 3) Assume human Form 3/day, 4) regenerate 1d4 hp/turn, Gain +1 form change to Snake and Human Shapes, 6) Free Action at Will, Regenerate 1d4/6 rounds, 7) Regenerate 1d4 hp/4round, Levitate 3/day, 8) Transmute rock to Mud and telekinesis 3/day, 9) Move earth 3/day, 10) Pass wall and Disintegrate 2/day, 11) Stone Shape 2/day, Tongues 1/day, Additional use of powers Since Old, 12) Repulsion 3/day, Additional use of Stone Shape and Disintegrate.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Dragon, Mist

Ability Adjustments/Score Range:

STR: 4-20(+2) DEX: 5-15(-1) CON: 3-18 INT 3-18(+2) WIS: 3-18 CHA: 4-18

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12)

Typical Alignment: Any Neutral Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 12, Fl 39(C), Sw 12

Note: See Table for Length and Weight.

Initial Languages: 15% + 5%/level Telepathic Communication with # of Creature/Level.

Special Advantages: Dragon Claw 1d4+1 + Modifier, Bite 2d12 + Modifier. Breath Weapons (90'x30'x30’ Cloud of Scalding Vapor), Spell Function at 5th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Fire and Heat, and Innate Spells if not a Spell-casting Class. 1) Assume Mist Form 1/day, 2) water Breathing 2/day, 3) Wall of 2/day, 4) Create Water 2.day, 6) Control Wind 3/day, 7) Wind Wall 2/day, 8) Solid Fog 2/day, 9) Predict Weather 2/day, 10) Airy Water 2/day.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Dragon, Shadow

Ability Adjustments/Score Range:

STR: 5-21(+2) DEX: 5-16(-3) CON: 3-18 INT 3-18(+3) WIS: 3-18 CHA: 4-18

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12)

Typical Alignment: Any Evil Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 12, Fl 30(C), Sw 12

Note: See Table for Length and Weight.

Appearance: Shadow Dragon.

Initial Languages: 17% + 5%/level Telepathic Communication with # of Creature/Level.

Special Advantages: Dragon Claw 1d6 + Modifier, Bite 3d6 + Modifier. Breath Weapons (40'x30'x20’ Energy Draining Cloud of Blackness) Spell Function at 6th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Fear, Immunity to Energy Drain, and Innate Spells if not a Spell-casting Class. 1) 40% + 5%/level to Hide in Shadows. 4) Mirror Image 3/day, 6) Dimension Door 2/day, 8) Non-Detection 3/day,

10) Shadow Walk 1/day, 12) Create Shadows 3/day.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Metallic Dragon, Brass

Ability Adjustments/Score Range:

STR: 5-21(+3) DEX: 3-17(-1) CON: 3-18 INT 4-19(+1) WIS: 3-18 CHA: 4-18

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12)

Typical Alignment: Any Good Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 12, Fl 30(C), Br 3

Note: See Table for Length and Weight.

Appearance: Brass Dragon.

Initial Languages: 14% + 5%/level Telepathic Communication with # of Creature/Level,.

Special Advantages: Dragon Claw 1d6 + Modifier, Bite 4d4 + Modifier. Breath Weapons (70'x5'x20' Cone of Sleep Gas or 50'x40'x20' Cloud of Blistering Heat), Spell Function at 6th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Heat and Fire, and Innate Spells if not a Spell-casting Class. 1) Speak with Animals at Will, 3) Create/Destroy Water 3/day, 4) Dust Devil, 5) Suggestion, 7) Control Temperature within 10' Radius/level, 8) Control Winds, 12) Summon Djinn.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Metallic Dragon, Bronze

Ability Adjustments/Score Range:

STR: 7-23(+5) DEX: 4-16(-2) CON: 4-18 INT 5-20(+2) WIS: 3-18 CHA: 5-19(+1)

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12)

Typical Alignment: Any Good Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 9, Fl 30(C), Sw 12

Note: See Table for Length and Weight.

Appearance: Bronze Dragon.

Initial Languages: 16% + 5%/level Telepathic Communication with # of Creature/Level,.

Special Advantages: Dragon Claw 1d8 + Modifier, Bite 4d6 + Modifier. Breath Weapons (100'x5' Bolt of Lightning or 20'x30'x30' Cloud of Gas), Spell Function at 8th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Electricity, and Innate Spells if not a Spell-casting Class. 1) Water Breathing at Will, Speak with Animals at Will, 3) Create Food and Water 3/day, Polymorph Self 3/day, 4) Wall of Fog, 6) ESP 3/day, 7) 10' Radius/level Airy Water 3/day, 8) Weather Summoning.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Metallic Dragon, Copper

Ability Adjustments/Score Range:

STR: 6-22(+4) DEX: 3-17(-1) CON: 3-18 INT 4-19(+1) WIS: 3-18 CHA: 4-18

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12)

Typical Alignment: Any Good Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 9, Fl 30(C), Jp 3

Note: See Table for Length and Weight.

Appearance: Copper Dragon.

Initial Languages: 14% + 5%/level Telepathic Communication with # of Creature/Level,.

Special Advantages: Dragon Claw 1d6 + Modifier, Bite 5d4 + Modifier. Breath Weapons (70'x5' Stream of Acid or 30'x20'x20' Cloud of Gas), Spell Function at 7th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Acid, jump 30' forward/sideways/up, and Innate Spells if not a Spell-casting Class. 1) Spider Climb, 3) Neutralize Poison 3/day, 4) Stone Shape 2/day, 5) Forget, 7) Rock to Mud, 8) Move Earth, 12) Wall of Stone.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Metallic Dragon, Gold

Ability Adjustments/Score Range:

STR: 9-25(+7) DEX: 5-15(-3) CON: 6-20(+2) INT 6-21(+3) WIS: 3-18 CHA: 7-21(+3)

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12)

Typical Alignment: Any Good Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 9, Fl 30(C), Jp 3, Sw 15

Note: See Table for Length and Weight.

Appearance: Gold Dragon.

Initial Languages: 18% + 5%/level Telepathic Communication with # of Creature/Level,.

Special Advantages: Dragon Claw 1d10 + Modifier, Bite 6d6 + Modifier. Breath Weapons (90'x5'x30' Cone of Fire or 50'x40'x30' Cloud of Gas), Spell Function at 11th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Fire and Gas, and Innate Spells if not a Spell-casting Class. 1) Water Breathing at Will, Speak with Animals at Will, Polymorph Self 3/day, 3) Bless 3/day, 4) Detect Lie 3/day, 5) Animal Summoning, 7) Create Good Luck Stone +1 Bonus to Saves with 10' Radius/level for 1d3 hours/level, 8) Geas,

Detect Gems 3/day.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Metallic Dragon, Mercury

Ability Adjustments/Score Range:

STR: 4-20(+2) DEX: 6-18 CON: 3-18 INT 3-18(+1) WIS: 3-18 CHA: 5-19(+1)

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12)

Typical Alignment: Any Evil Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 12, Fl 30(C), Sw 12

Note: See Table for Length and Weight.

Appearance: Mercury Dragon.

Initial Languages: Good Dragons, 75% Chance of understanding because of Quick Speech..

Special Advantages: Dragon Claw 2d4 + Modifier, Bite 2d10 + Modifier. Breath Weapons (60'x5' Ray of Light), Spell Function

at 10th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Fire and Forms of Magical Blindness, and Innate Spells if not a Spell-casting Class. 1) +3 Save vs Light Based Attacks, 3) Gaze Reflection at Will, 4) Mirror Image 3/day, 6) Polymorph Self 2/day,

8) Telekinesis 2/day, 11) Project Images 1/day.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.

Metallic Dragon, Silver

Ability Adjustments/Score Range:

STR: 8-24(+6) DEX: 4-15(-3) CON: 5-19(+1) INT 5-20(+2) WIS: 3-18 CHA: 6-20(+2)

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12)

Typical Alignment: Any Good Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 9, Fl 30(C), Jp 3

Note: See Table for Length and Weight.

Appearance: Silver Dragon.

Initial Languages: 16% + 5%/level Telepathic Communication with # of Creature/Level,.

Special Advantages: Dragon Claw 1d8 + Modifier, Bite 5d6 + Modifier. Breath Weapons (80'x5'x30' Cone of Cold or 50'x40'x20' Cloud of Gas), Spell Function at 6th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 35% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to Cold, and Innate Spells if not a Spell-casting Class. 1) Cloud walk at Will, Polymorph Self 3/day, 3) Feather fall 2/day, 4) Wall of Fog, 6) Control Wind 3/day, 7) Control Weather, 8) Reverse Gravity.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


Metallic Dragon, Steel

Ability Adjustments/Score Range:

STR: 4-20(+2) DEX: 3-15(-3) CON: 3-18 INT 3-18(+4) WIS: 3-18 CHA: 6-20(+2)

Class Options: Fighter (12), Mage (12), Cleric (12), Sage (12)

Typical Alignment: Any Non-Evil Starting Age: 1d4+1 Maximum Age: 1,200

Average Length: * Average Weight: * Movement Rate: 9, Fl 30(D), Sw 6

Note: See Table for Length and Weight.

Appearance: Steel Dragon.

Initial Languages: 19% + 5%/level Telepathic Communication with # of Creature/Level.

Special Advantages: Dragon Claw 1d10 + Modifier, Bite 3d10 + Modifier. Breath Weapons (Toxic Grease Cloud)

Spell Function at 8th lv + Modifier. 20'/level Lair Clairaudiance while 6 miles/level away, 15% + 5% x level to Detect Invisible and Obscured Objects, 120' Infravision, Dragon Awe, Immunity to 1st to 4th Level Spells, and Innate Spells if not a Spell-casting Class.

1) Polymorph 5/day, 3) Cantrip 2/day, 4) Friends 1/day 6) Charm Person 3/day, 7) Suggestion 1/day, 8) Enthrall 1/day.

Disadvantages: Must Sleep Months/Levels before Raising to Next Level, Must Gather a Horde, Considered a Huge Creature.


7/9/2012 16:02 A7/P7



Разместите кнопку на своём сайте:
Документы


База данных защищена авторским правом ©podelise.ru 2000-2014
При копировании материала обязательно указание активной ссылки открытой для индексации.
обратиться к администрации
Документы

Разработка сайта — Веб студия Адаманов