Alternate Alignment System icon

Alternate Alignment System



НазваниеAlternate Alignment System
Дата конвертации09.07.2012
Размер16.2 Kb.
ТипДокументы
1. /Ivrel/Core Rules/Addendums/Monster Addendum 1 [Draconians].doc
2. /Ivrel/Core Rules/Addendums/Monster Addendum 2 [Dragons].doc
3. /Ivrel/Core Rules/Core 0.0 - Ivrel Land of Legends Title.doc
4. /Ivrel/Core Rules/Core 0.1 - Table of Contents.doc
5. /Ivrel/Core Rules/Core 1.0 - Rules of Ivrel .doc
6. /Ivrel/Core Rules/Core 1.1 - Alternate Alignment System.doc
7. /Ivrel/Core Rules/Core 1.2 - Alternate Hit Point System.doc
8. /Ivrel/Core Rules/Core 1.3 - Expanded AC & RF System [LiteRF].doc
9. /Ivrel/Core Rules/Core 2.0 - Race Quick List.doc
10. /Ivrel/Core Rules/Core 2.1 - Races of Ivrel .doc
11. /Ivrel/Core Rules/Core 3.0 - Proficiencies List.doc
12. /Ivrel/Core Rules/Core 3.1 - Proficiencies Discriptions.doc
13. /Ivrel/Core Rules/Core 4.0 - Kits Allowed in Ivrel.doc
14. /Ivrel/Core Rules/Core 4.1 - Priest Kits of Ivrel.doc
15. /Ivrel/Core Rules/Core 4.2 - Specialty Classes of Ivrel.doc
16. /Ivrel/Core Rules/Core 4.2.1- Knight & Kelan Codex.doc
17. /Ivrel/Core Rules/Core 5.0 - Ivrel System Notes.doc
18. /Ivrel/Core Rules/Core 5.1 - Pantheon of Ivrelian Gods.doc
19. /Ivrel/Core Rules/Core 5.2 - Societies of Ivrel .doc
20. /Ivrel/Core Rules/Core 5.3 - Unique Weapons, Spells and Magical Items of Ivrel.doc
21. /Ivrel/Core Rules/Core 6.0 - Tables.doc
22. /Ivrel/Core Rules/Core 7.0 - Character Sheet Ivrel.doc
23. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Eight Monsters.doc
24. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Five Campaign Details.doc
25. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Four Kits & Classes.doc
26. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Nine Addemdums.doc
27. html">/Ivrel/Core Rules/Core Book Chapter Dividers/Chapter One Rules.doc
28. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Seven Misc.doc
29. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Six Tables.doc
30. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Three Proficiencies.doc
31. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Two Races.doc
Aurak draconians
From the Desk of Scott McClure
From the desk of Scott c mcClure
From the Desk of Scott c mcClure
From the desk of Scott C. McClure
Alternate Alignment System
Alternate Hit Point System for use on Ivrel
Ac and rf system Expanded
Quick Race List Information Sheet
From the Desk of Scott C. McClure
General Proficiencies; = In addition to those normally in the Players Handbook
Compiled List of Proficiencies; Extended & With Descriptions
Kits allowed on Ivrel [No Kits allowed to multi-class characters unless they are multi-class kits]
From the desk of Scott C. McClure
Specialty classes of Ivrel; these classes are unique to the Ivrel setting and as such may be very new to players not familiar with the setting
From the Desk of Scott C. McClure
Ivrel System Notes
Pantheon of Ivrelian Gods
Societies of Ivrel
From the Desk of Scott c mcClure
Compiled Character Tables
Character; Your name; dm; Scott C
Chapter Eight
Chapter Five
Chapter Four
Chapter Nine
Chapter One
Chapter Seven
Chapter Six
Chapter Three
Chapter Two

From the Desk of Scott C. McClure

Core – Alternate Alignment System

Alternate Alignment System


This is a general system to replace the older most vague AD&D alignment system. I will try to explain its functions in these next few pages.


The first function of alignment is a quick way to measure or quantify the moral fiber of a character without having to actually go through and define the characters view on every small thing that goes on in the characters life. No DM or player wants to write down all of the different ways a given character will react to things about him. Thus it serves as a template for a characters overall moral attitudes.


The second function of the alignment system is to measure the pulse of the society in which a character plays in. This is known as the campaign or geographic alignment of the area. This is much like the over view that a character gets from deciding on a specific alignment. The biggest difference being that it applies to everything sentient in the area, not just a single character.


To address the first and primary purpose of the alignment system I have altered it to more readily fit that of actual play. This should make it easier on players and DM’s to arbitrate how or what a given character can be expected to do. The following are new definitions of alignment to be used with the Ivrelian system.

  1. Good Characters: Because a character is of a good alignment, it does not make them a saint. Good characters can be just as irritating, obnoxious, arrogant, even prejudiced and full of quirks. However, life and freedom are of the highest priority. Such a person can always be trusted in a life and death situation.

    1. Lawful good characters are, generally, the strong, moral characters that have a high respect for others lives and well-being truth and honor. Lawful good characters will …

      1. Always keep their word.

      2. Avoid lies.

      3. Never kill or attack an unarmed foe.

      4. Never harm an innocent.

      5. Never torture for any reason.

      6. Never kill for pleasure.

      7. Always help others.

      8. Work well in a group.

      9. Respect authority, law, self-discipline and honor.

      10. Never betrays a friend.

      11. Never break the law unless conditions are desperate. This means no breaking and entry, theft, torture, unprovoked assaults, etc.

    2. Chaotic good characters value life and freedom above all else, and despise those who would deprive others of them. An example of this is a character that is forced to work beyond the law, yet for the law, and the greater good of people. They are not vicious or vindictive men, but are men driven to right injustice. I must point out that these characters will always attempt to work with or within the law whenever possible. Chaotic good characters will …

      1. Keep his word to any good person.

      2. Lie only to people of neutral or evil alignments.

      3. Never attack or kill an unarmed foe.

      4. Never harm an innocent.

      5. Never torture for pleasure, but may use muscle to extract information from criminals or evil characters.

      6. Never kill for pleasure; will always attempt to bring the villains to justice no-matter how vile he may be.

      7. Always help others.

      8. Attempt to work within the law whenever possible.

      9. Bend and, occasionally, break the law when deemed necessary. This means they may use strong-arm techniques, harass, break and enter, theft and so on.

      10. Distrusts authority.

      11. Work with groups, but dislikes confining laws and bureaucracy.

      12. Never betrays a friend.

    3. Neutral good characters are basically good people at heart. They tend to be selfish, greedy and holds his or hers personal freedom and welfare above almost everything else. He or she dislikes confining laws, self-discipline and distrusts authority. The guy is always looking for the best deal, associates with good and evil characters, is continually tempted to lie and cheat, and hates himself for being loyal and helping others. Neutral good characters will …

      1. Have a high regard for life and freedom.

      2. Keep his word of honor.

      3. Lie and cheat if necessary [especially to those of evil alignments].

      4. Will not kill an unarmed foe[but will take advantage of one].

      5. Help those in need.

      6. Not use torture unless absolutely necessary.

      7. Work with a group, especially if profitable.

      8. Never harm an innocent.

      9. Never kill for pleasure.

      10. Dislike authority.

      11. Never betray a friend.

    4. Chaotic neutral characters like to indulge themselves in everything. He is the insurgent, con man, gambler and high roller; the uncommitted freebooter seeking nothing more than self-gratification. This character will, at least consider, doing anything if the price is right. These people are intrigued by power, glory and wealth. Life has meaning, but his has the greatest meaning. Laws and rules infringe personal freedom and were meant to be broken. A chaotic neutral aligned person is always looking for the best deal, and will work with good or evil to get it; as long as he comes out of the situation on top. The chaotic neutral character is continually teetering between good and evil, rebelling and bending the law to fit his needs. A chaotic neutral character will …

      1. May keep his word.

      2. Lie and cheat if he feels it necessary.

      3. Not likely to kill an unarmed foe, but, certainly knockout, attack or beat up an unarmed foe.

      4. Never kill an innocent [but may harm or kidnap one].

      5. Not likely to help someone without some ulterior motive [even if it’s only to show off].

      6. Seldom kill for pleasure.

      7. Use torture to extract information [not likely to torture for pleasure].

      8. Not work well in a group [this is the cocky, loudmouth who is likely to do as he damn well pleases].

      9. Have little respect for self-discipline or authority.

      10. May betray a friend.

    5. Chaotic evil characters are the most despicable and violent people around. This is the cruel, brutal killer who trusts no one and has no value for anyone or anything that gets in his way. Lawful evil characters find these dishonorable people just as revolting as a good character. Chaotic evil characters will …

      1. Rarely keep his word [and have no honor].

      2. Lie and cheat anyone.

      3. Most certainly attack and kill an unarmed foe.

      4. Use, hurt and kill an innocent without a second thought or for pleasure.

      5. Use torture for pleasure or information.

      6. Kill for sheer pleasure.

      7. Likely to help someone only to kill or rob him.

      8. Not work well within a group [consistently disregarding orders to do as he pleases].

      9. Despise honor, authority and self-discipline.

      10. Associate mostly with other evil characters.

      11. Betray friends [after all you can always find friends].

    6. Lawful evil characters are people who are driven to attain their goals through force, power and intimidation. Yet the lawful evil character stands apart from the norm with his own personal code of ethics [although twisted ethics by the standards of good]. He expects loyalty from their minions, punishing disloyalty and treachery with a swift, merciful death. A lawful evil character will always keep his word of honor and uphold any bargains. He will define his terms and live by them, whether anyone else likes it or not. Lawful evil characters will …

      1. Always keep his word of honor [he is honorable].

      2. Lie and cheat those not worthy of his respect.

      3. May or may not kill an unarmed foe.

      4. Not kill [may harm or kidnap] an innocent, particularly a child.

      5. Never kills for pleasure.

      6. Not resort to inhumane treatment of prisoners, but torture, although distasteful, is a necessary means of extracting information.

      7. May or may not help someone in need.

      8. Work with others to attain his goals.

      9. Respect honor and self-discipline.

      10. Never betray a friend.

    7. Neutral evil characters are self-serving selfish people who are out only for themselves. Power, glory, wealth, position and anything that will make his life more comfortable is his goal. It matters not who gets caught in the middle, as long as he comes out smelling like a rose. This person will lie, cheat and kill anyone to attain his personal goals.

      1. Not necessarily keep his word to anyone.

      2. Lie and cheat anyone; good or evil.

      3. Most definitely attack an unarmed foe [those are the best kind].

      4. Use or harm an innocent.

      5. Use torture for extracting information and pleasure.

      6. May kill for sheer pleasure.

      7. Feels no compulsion to help without some sort of tangible reward.

      8. Work with others if it will help him attain his personal goal.

      9. Kill an unarmed foe as readily as he would a potential threat or competitor.

      10. Has no deference to laws or authority, but will work within the law if he must.

      11. Will betray a friend if it serves his needs.

7/9/2012 16:02 A7/P7



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