Ac and rf system Expanded icon

Ac and rf system Expanded



НазваниеAc and rf system Expanded
Дата конвертации09.07.2012
Размер8.08 Kb.
ТипДокументы
1. /Ivrel/Core Rules/Addendums/Monster Addendum 1 [Draconians].doc
2. /Ivrel/Core Rules/Addendums/Monster Addendum 2 [Dragons].doc
3. /Ivrel/Core Rules/Core 0.0 - Ivrel Land of Legends Title.doc
4. /Ivrel/Core Rules/Core 0.1 - Table of Contents.doc
5. /Ivrel/Core Rules/Core 1.0 - Rules of Ivrel .doc
6. /Ivrel/Core Rules/Core 1.1 - Alternate Alignment System.doc
7. /Ivrel/Core Rules/Core 1.2 - Alternate Hit Point System.doc
8. /Ivrel/Core Rules/Core 1.3 - Expanded AC & RF System [LiteRF].doc
9. /Ivrel/Core Rules/Core 2.0 - Race Quick List.doc
10. /Ivrel/Core Rules/Core 2.1 - Races of Ivrel .doc
11. /Ivrel/Core Rules/Core 3.0 - Proficiencies List.doc
12. /Ivrel/Core Rules/Core 3.1 - Proficiencies Discriptions.doc
13. /Ivrel/Core Rules/Core 4.0 - Kits Allowed in Ivrel.doc
14. /Ivrel/Core Rules/Core 4.1 - Priest Kits of Ivrel.doc
15. /Ivrel/Core Rules/Core 4.2 - Specialty Classes of Ivrel.doc
16. /Ivrel/Core Rules/Core 4.2.1- Knight & Kelan Codex.doc
17. /Ivrel/Core Rules/Core 5.0 - Ivrel System Notes.doc
18. /Ivrel/Core Rules/Core 5.1 - Pantheon of Ivrelian Gods.doc
19. /Ivrel/Core Rules/Core 5.2 - Societies of Ivrel .doc
20. /Ivrel/Core Rules/Core 5.3 - Unique Weapons, Spells and Magical Items of Ivrel.doc
21. /Ivrel/Core Rules/Core 6.0 - Tables.doc
22. /Ivrel/Core Rules/Core 7.0 - Character Sheet Ivrel.doc
23. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Eight Monsters.doc
24. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Five Campaign Details.doc
25. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Four Kits & Classes.doc
26. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Nine Addemdums.doc
27. html">/Ivrel/Core Rules/Core Book Chapter Dividers/Chapter One Rules.doc
28. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Seven Misc.doc
29. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Six Tables.doc
30. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Three Proficiencies.doc
31. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Two Races.doc
Aurak draconians
From the Desk of Scott McClure
From the desk of Scott c mcClure
From the Desk of Scott c mcClure
From the desk of Scott C. McClure
Alternate Alignment System
Alternate Hit Point System for use on Ivrel
Ac and rf system Expanded
Quick Race List Information Sheet
From the Desk of Scott C. McClure
General Proficiencies; = In addition to those normally in the Players Handbook
Compiled List of Proficiencies; Extended & With Descriptions
Kits allowed on Ivrel [No Kits allowed to multi-class characters unless they are multi-class kits]
From the desk of Scott C. McClure
Specialty classes of Ivrel; these classes are unique to the Ivrel setting and as such may be very new to players not familiar with the setting
From the Desk of Scott C. McClure
Ivrel System Notes
Pantheon of Ivrelian Gods
Societies of Ivrel
From the Desk of Scott c mcClure
Compiled Character Tables
Character; Your name; dm; Scott C
Chapter Eight
Chapter Five
Chapter Four
Chapter Nine
Chapter One
Chapter Seven
Chapter Six
Chapter Three
Chapter Two

From the desk of Scott C. McClure

Core – Expanded AC & RF System [LiteRF]

AC and RF System Expanded;

  1. Rules for RF use; RF is the hardness or resistance that an object puts up against attacks. This system is roughly based on the Palladium game systems use of RF. The idea is simple, armor doesn’t make you harder to hit, and it just makes it harder to hurt you. You’re not faster or more agile, just hard to hit your vitals.

    1. Basic use goes like this, armor doesn’t give an AC value any longer, and instead it is assigned a RF value on the table below. This is the amount of damage that is “absorbed” by the armor each time you are struck. Subtract the RF from the damage done by the attack, the remainder is what goes through and hits the wearer.

    2. Some creatures with naturally high AC’s are instead given a RF value equal to their AC value minuses from 10. If the creature has a negative AC the negative integer is added to a base RF of 10.


GP = Gold Base Cost

AC = Armor Class under normal AD&D

Enc = Automatic Encumbrance level while wearing armor

RF = Resistance Factors [Amount Subtracted from damage by physical attacks].

Dex = Dexterity Penalty while wearing the armor

DP = Depletion Factors, the armors hit points. Each successful hit take one dp away from the armor. Some spells effect dp directly.


Armor Type GP AC Encumbrance RF Dex DP

Banded Mail 200 AC-4 Enc-light 4 1 30

Brigandine 120 AC-6 Enc-none 2 1 30

Bronze Plate 400 AC-4 Enc-light 4 2 45

Chain Mail 75 AC-5 Enc-none 2 1 20

Cord Armor 10 AC-8 Enc-none 1 0 15

Field Plate Armor 2000 AC-2 Enc-mod 5 3 65

Full Plate Armor 4000 AC-1 Enc-mod 6 4 75

Hide Armor 35 AC-6 Enc-light 2 1 10

Improved Mail 180 AC-4 Enc-light 3 1 30

Leather Armor 5 AC-8 Enc-none 1 0 10

Light Scale Mail 80 AC-7 Enc-none 2 1 25

Metal Lamellar 250 AC-5 Enc-light 4 3 40

Padded Armor 4 AC-8 Enc-none 1 0 10

Ring Mail 40 AC-7 Enc-none 1 0 15

Plate Mail 600 AC-3 Enc-mod 3 3 55

Scale Mail 60 AC-6 Enc-light 3 1 25

Stud Leather Armor 20 AC-7 Enc-none 1 0 10

Splint Mail 80 AC-4 Enc-light 3 3 25

Wood Armor 50 AC-7 Enc-none 1 3 5

Bone Armor 50 AC-7 Enc-none 1 3 5

Chain Hauberk 50 AC-6 Enc-light 2 2 20

Gallic Armor 30 AC-8 Enc-none 1 0 10

Half-Plate Armor 300 AC-4 Enc-light 4 1 40

Hoplite Armor 160 AC-5 Enc-light 3 1 35

Lamellar Shirt 100 AC-7 Enc-none 2 2 30

Lorica Segmenta 175 AC-5 Enc-none 4 0 40

Lorica Hamenta 120 AC-6 Enc-none 3 0 30

Mail & Plate Armor 150 AC-4 Enc-light 3 1 45

Three-Quarter Plate 800 AC-3 Enc-light 3 2 50



7/9/2012 16:02 A7/P7



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