Quick Race List Information Sheet icon

Quick Race List Information Sheet



НазваниеQuick Race List Information Sheet
Дата конвертации09.07.2012
Размер7.39 Kb.
ТипДокументы
1. /Ivrel/Core Rules/Addendums/Monster Addendum 1 [Draconians].doc
2. /Ivrel/Core Rules/Addendums/Monster Addendum 2 [Dragons].doc
3. /Ivrel/Core Rules/Core 0.0 - Ivrel Land of Legends Title.doc
4. /Ivrel/Core Rules/Core 0.1 - Table of Contents.doc
5. /Ivrel/Core Rules/Core 1.0 - Rules of Ivrel .doc
6. /Ivrel/Core Rules/Core 1.1 - Alternate Alignment System.doc
7. /Ivrel/Core Rules/Core 1.2 - Alternate Hit Point System.doc
8. /Ivrel/Core Rules/Core 1.3 - Expanded AC & RF System [LiteRF].doc
9. /Ivrel/Core Rules/Core 2.0 - Race Quick List.doc
10. /Ivrel/Core Rules/Core 2.1 - Races of Ivrel .doc
11. /Ivrel/Core Rules/Core 3.0 - Proficiencies List.doc
12. /Ivrel/Core Rules/Core 3.1 - Proficiencies Discriptions.doc
13. /Ivrel/Core Rules/Core 4.0 - Kits Allowed in Ivrel.doc
14. /Ivrel/Core Rules/Core 4.1 - Priest Kits of Ivrel.doc
15. /Ivrel/Core Rules/Core 4.2 - Specialty Classes of Ivrel.doc
16. /Ivrel/Core Rules/Core 4.2.1- Knight & Kelan Codex.doc
17. /Ivrel/Core Rules/Core 5.0 - Ivrel System Notes.doc
18. /Ivrel/Core Rules/Core 5.1 - Pantheon of Ivrelian Gods.doc
19. /Ivrel/Core Rules/Core 5.2 - Societies of Ivrel .doc
20. /Ivrel/Core Rules/Core 5.3 - Unique Weapons, Spells and Magical Items of Ivrel.doc
21. /Ivrel/Core Rules/Core 6.0 - Tables.doc
22. /Ivrel/Core Rules/Core 7.0 - Character Sheet Ivrel.doc
23. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Eight Monsters.doc
24. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Five Campaign Details.doc
25. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Four Kits & Classes.doc
26. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Nine Addemdums.doc
27. html">/Ivrel/Core Rules/Core Book Chapter Dividers/Chapter One Rules.doc
28. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Seven Misc.doc
29. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Six Tables.doc
30. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Three Proficiencies.doc
31. /Ivrel/Core Rules/Core Book Chapter Dividers/Chapter Two Races.doc
Aurak draconians
From the Desk of Scott McClure
From the desk of Scott c mcClure
From the Desk of Scott c mcClure
From the desk of Scott C. McClure
Alternate Alignment System
Alternate Hit Point System for use on Ivrel
Ac and rf system Expanded
Quick Race List Information Sheet
From the Desk of Scott C. McClure
General Proficiencies; = In addition to those normally in the Players Handbook
Compiled List of Proficiencies; Extended & With Descriptions
Kits allowed on Ivrel [No Kits allowed to multi-class characters unless they are multi-class kits]
From the desk of Scott C. McClure
Specialty classes of Ivrel; these classes are unique to the Ivrel setting and as such may be very new to players not familiar with the setting
From the Desk of Scott C. McClure
Ivrel System Notes
Pantheon of Ivrelian Gods
Societies of Ivrel
From the Desk of Scott c mcClure
Compiled Character Tables
Character; Your name; dm; Scott C
Chapter Eight
Chapter Five
Chapter Four
Chapter Nine
Chapter One
Chapter Seven
Chapter Six
Chapter Three
Chapter Two

From the Desk of Scott C. McClure

Race Addendum 3: Quick Race List Information Sheet

Quick Race List Information Sheet;

This is a list meant for Quick and easy recognition of the various races that are allowed to be played in the Ivrel Campaign setting. Each category is considered a racial pillar. To date there are 35 races from which to choose from, more than enough variety for any player to have.

  1. Human;

    1. Bearon; Mountain men, Uncommon, RHPM = 6

    2. Common; Basic AD&D human, General, RHPM = 6

    3. Dylvana; Forest men, Common, RHPM = 6

    4. Vanadurin; Plains men, Common, RHPM = 6

  2. Elves;

    1. Moon; Altered from Dragon Magazine issue 257, Dockalfen Elf, Rare Not Evil, RHPM = 4

    2. Chanye; Grey Elf, Common, RHPM = 3 [roll 1d3]

    3. Qujhal; Altered from the Complete Elves Handbook, Drow Elf, Uncommon, Not Evil, RHPM = 3 [roll 1d3]

    4. Kangashitia; Sylvan Elf, Uncommon, Not Claustrophobic, RHPM = 4

    5. Jalinma; Aquatic Elf, Rare, RHPM = 4

    6. Kevia; Avian Elf, Rare, RHPM = 4

    7. Nichia; High Elf, General, RHPM = 4

    8. Galebduhr; Altered from the Krynn World Setting, Uncommon, Society reworked, RHPM = 6 [roll 1d6]

    9. Doaine Sidhe; [Elves of Celtic Legends] Altered from the Celtic Campaign setting, Rare, RHPM = 3 [roll 1d3]

  3. Dwarves;

    1. Drish; Mountain Dwarf, Common, RHPM = 8

    2. Stout; Hill Dwarf, Common, RHPM = 8

    3. Bregga; Altered from the Complete Dwarven Handbook, Sundered, Uncommon, Not Claustrophobic, RHPM = 8

  4. Half-Elves; Common, RHPM = 5

  5. Draconian;

    1. Baaz; Altered from the Krynn World Setting, Baaz, Common, Not Evil, RHPM = 6

    2. Bozak; Altered from the Krynn World Setting, Bozak, Uncommon, Not Evil, RHPM = 10

    3. Aurack; Altered from the Krynn World Setting, Aurak, Rare, Not Evil, RHPM = 4

    4. Naganitas; Altered from the Humanoids Handbook, Lizardmen, General, Do not need to be watered down regularly, RHPM = 6

  6. Canine;

    1. Lupines; Altered from the Mystara World Setting, Lupin, General, Not Were creature relatives and unable to detect them, RHPM = 6

    2. Hutaakan; Altered from the Mystara World Setting, Hutaakan, Common, No move silently ability and altered attribute settings, RHPM = 4

  7. Feline;

    1. Felak; Altered from Dragon Magazine issue 256, Domestic Rakasta, Common, Do not use any of the rules presented in the magazine and altered stats, RHPM = 6

    2. Rakasta; Altered from Dragon Magazine issue 256, Wild Rakasta, Uncommon, Do not use any of the rules presented in the magazine and altered stats, RHPM = 6

    3. Kzin; Unique to Ivrel, Kzin, Rare, RHPM = 10

  8. Halflings;

    1. Hairfoot; Hairfoot [common halfling], General, RHPM = 4

    2. Dowerkin; Stout, Uncommon, RHPM = 6 [roll 1d6]

    3. Tallfellow; Tallfellow, Common, RHPM = 4




  1. Miscellaneous;

    1. Minotaurs; Minotaurs, Common, RHPM = 10

    2. Warrows; Unique to Ivrel, Uncommon, RHPM = 4

    3. Lavrex; Unique to Ivrel, Uncommon, RHPM = 10

    4. Lakoer; Unique to Ivrel, Uncommon, RHPM = 6

    5. Southron; Half-Orc, General, RHPM = 7

    6. Beastmen; Half-Ogre, General, RHPM = 10

7/9/2012 16:02 A7/P7



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