Title : Ungay SkullTag
Filenames : ungayst1.wad
Port Required : SkullTag (v0.95f+)
Authors : Owen "SargeBaldy" Lloyd
Kara "Nanami" Rader
Email Address : firstname.lastname@example.org
Misc. Author Info : SargeBaldy is a NASA astrophysicist who helps determine
courses for satelites and was the real driving force behind
the 1969 moon landing. In his spare time, he likes to make up
a lot of crap.
Nanami likes to make maps. Sometimes, they even don't suck.
Description : A team fortress style map with two... fortresses. Some
inspiration by 2fort5 in basic structure, the inside is
decidedly different and is frankly far less simplistic,
with defenses such as turrets and force fields to make
things more interesting. The map was passed back and
forth for a few days until it was called done.
* Play Information *
Episode and Level # : MAP01
Single Player : Only if you want to learn the map.
Cooperative 2-4 Player : I doubt it.
Deathmatch 2-4 Player : SkullTag is kind of like Deathmatch. But not, so no.
Other game styles : Skulltag of course!
Difficulty Settings : No.
New Sounds : No.
New Graphics : One flat, and a blue ribbon.
New Music : No.
Demos Replaced : No.
* Construction *
Base : Started from scratch.
Editor(s) used : DoomBuilder 0.9.134, DeePsea 11.11, Wintex 4.3
Known bugs : 1) The turret's BFG and plasma shots are invisible.
2) The lifts sometimes look as if they're lowered, but aren't.
* Both of these are SkullTag bugs. 95g will fix them. The
bugs aren't bad enough to effect gameplay much right now.
Time Taken : Three days plus testing.
Special Thanks To : 5hfifty, Mancubus II, Espi, Carnevil
* Other Details *
Mail us if you have any questions or information on the file.
You MAY distribute this file in any format.